Creating 3D Game Art for the iPhone with Unity iOS: Featuring modo® and Blender Pipelines

With the book Creating 3D Game Art for the iPhone and the Tater iPhone app, you will learn to create optimized game content with cutting-edge, exciting tools and technologies. Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side the powerful Unity iOS game engine, you can create and optimize your game assets for iPhone and iPad games, specifically learning how to model characters and environment assets, texture, paint, animate skinned characters and advanced lightmapping techniques. Read more

Very rarely do you come across an artist that also thoroughly understands tech. Even more rare is finding those that can explain it all in a book. Wes McDermott is that artist and this is that book. I highly recommend buying a copy for each member of your team!

-Efraim Meulenberg ("TornadoTwins"), Founder UnityPrefabs.com



Tater's Weapon Load Out

Got the book? Click the above link to gain access to the book's Resource Site Videos.


Contains 17 Videos totaling over 7 hours of content!

Videos are presented in HD 720p

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Tater's Training Trash Yard

iPhone and iPad App Now Available!

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Electronic Versions Coming Soon: Kindle, NetLibrary and Ebrary

 

  • Create

    Using a modo and Blender pipeline, you'll learn the specific principles towards creating optimized content for the iDevices. This is not your typical "low-poly" tutorial book. Learn more

  • Develop

    Using the cutting edge Unity iOS game engine, you'll learn key principles and techniques for building high-end game content for the iDevices. Learn more

  • Deploy

    The book is focused on creating game content specifically for Apple's iDevices and covers the iPhone 4, iPad and 3rd Generation iDevices.
    Learn more


  • focalpress
  • unity
  • modo
  • unityprefabs
  • warner